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Had a fun time with this one!

I appreciate the game's ability to challenge the player without feeling cheap. The style reminds me of the days I used to play the game Phases on my phone! The controls work well, and the music/SFX fit the mood perfectly (although the audio was glitching out quite a lot for me). 

Everything is visually clear. It took me a bit to understand what the goal of the levels were, and what each block does, but it didn't take too long for the blocks (it helps that they're different colors). The difficulty wasn't too easy or hard; After spending a minute on a level the strategy becomes clear. The levels progressed well, nothing out of order!

Another thing about the audio is that on startup, the volume increase is a bit loud (it kind of reminds me of the THX logo sound from childhood)... but other than the glitchy thing, it's great!

Keep up the good work!

Thanks for the feedback, that's really informative.

Do you think I should introduce a tutorial level to more clearly explain the goal or was the initial exploration not too much of a road block?

Re: the audio glitching, it seems to be an issue with FMOD's WebGL export which I'm currently investigating. It doesn't appear in the native versions.

Thank you again for taking the time to feedback so clearly. It's really useful.

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You can add a tutorial if you want, but it isn't totally necessary. Maybe just something that says "hey bro just light up all the blocks without clicking and before the ball falls off screen". Maybe a tutorial fits, but if it doesn't that's fine :)

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Neat idea and great presentation!  Reminds me of Hanebow from "Electroplankton"

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Thanks for checking out the demo! Electroplankton was definitely on my mind when I was first playing around with the prototypes.