A downloadable game for Windows and Linux

Buy Now£2.50 GBP or more

Gameplay

In Tonalities, every level is a captivating puzzle that seamlessly loops until you conquer it. Prepare to engage both your cunning and your dexterity as you strike the balance between skill and puzzle-solving. Maneuver your way through each level by combining your strategic thinking with precise execution. We’re creating a wide selection of puzzles that will keep you contemplating and experimenting. Command and then defy the laws of physics to solve each level.

Art Style

Tonalities is visually captivating game characterized by its minimalist art style. Its sleek and understated design, featuring clean lines and vibrant neon colour, not only enhances the game play, but also reflects the game's focus on elegant simplicity, making it a truly immersive and aesthetically experience.

Soundtrack

Enjoy an original, ambient soundtrack created by Canadian composer TVVIG that perfectly complements each level. Let the soothing melodies guide you, as you experience the soothing sounds of each level.

Number of puzzles

The current build includes approximately 30 puzzles split over 6 acts. Our current roadmap aims to get to 100 puzzles by the end of Early Access.
StatusIn development
PlatformsWindows, Linux
Release date Jul 23, 2023
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorGameful Software Ltd
GenrePuzzle
Made withUnity
Tags2D, Gravity, Indie, Minimalist, Relaxing, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
LinksSteam, Steam, Twitter/X, Community

Purchase

Buy Now£2.50 GBP or more

In order to download this game you must purchase it at or above the minimum price of £2.50 GBP. Your purchase comes with a Steam key. You will get access to the following files:

tonalities-windows.zip 95 MB
Version 1
tonalities-linux.zip 95 MB
Version 1

Development log

Comments

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(+1)

Had a fun time with this one!

I appreciate the game's ability to challenge the player without feeling cheap. The style reminds me of the days I used to play the game Phases on my phone! The controls work well, and the music/SFX fit the mood perfectly (although the audio was glitching out quite a lot for me). 

Everything is visually clear. It took me a bit to understand what the goal of the levels were, and what each block does, but it didn't take too long for the blocks (it helps that they're different colors). The difficulty wasn't too easy or hard; After spending a minute on a level the strategy becomes clear. The levels progressed well, nothing out of order!

Another thing about the audio is that on startup, the volume increase is a bit loud (it kind of reminds me of the THX logo sound from childhood)... but other than the glitchy thing, it's great!

Keep up the good work!

Thanks for the feedback, that's really informative.

Do you think I should introduce a tutorial level to more clearly explain the goal or was the initial exploration not too much of a road block?

Re: the audio glitching, it seems to be an issue with FMOD's WebGL export which I'm currently investigating. It doesn't appear in the native versions.

Thank you again for taking the time to feedback so clearly. It's really useful.

(+1)

You can add a tutorial if you want, but it isn't totally necessary. Maybe just something that says "hey bro just light up all the blocks without clicking and before the ball falls off screen". Maybe a tutorial fits, but if it doesn't that's fine :)

(+1)

Neat idea and great presentation!  Reminds me of Hanebow from "Electroplankton"

(+1)

Thanks for checking out the demo! Electroplankton was definitely on my mind when I was first playing around with the prototypes.